Nea magazine text


The whole idea is to become victor over your opponent in a duel. Each player’s deck consists of 40 to 60 cards in total which would contain many monster, spell and trap cards. The star’s above the monster card is it’s level, for a level 4 or under it can be summoned to the field from your hand which counts as a normal summon and can only be done once per your turn. For a monster with a level 5 or 6 it must take a sacrifice from a monster that has been on the field for a turn or longer and will be sent to the graveyard to make way for the new monster. A card with a level 7 or higher requires 2 tributes for the summon and this is called a tribute summon which counts as the normal summon. The maximum amount of monster cards that can out on the field at once are 5. Trap cards can be placed on the back row of your field and must have your turn to end before activating it. Spell cards can be either set onto the field or used from the hand. Types of special summons mainly include the extra deck, but rituals are from the hand. By having both the ritual monster and spell in your hand, only then can it be activated. Extra deck cards include various synchro, fusion or xyz cards that have special requirements to be used. It begins with each player having 4000 life points which can be gradually taken away by card effects or monster attacks. Each player starts with 5 cards and every time you begin your turn, you draw a card. The order is draw phase, standby phase, main phase 1, battle phase, main phase 2 and then end phase. Then the first whose life points hit 0 loses the game however on a circumstance like running out of cards also forces you to automatically lose.

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