Nea magazine text
The whole idea is to become victor over your opponent in a
duel. Each player’s deck consists of 40 to 60 cards in total which would
contain many monster, spell and trap cards. The star’s above the monster card
is it’s level, for a level 4 or under it can be summoned to the field from your
hand which counts as a normal summon and can only be done once per your turn.
For a monster with a level 5 or 6 it must take a sacrifice from a monster that
has been on the field for a turn or longer and will be sent to the graveyard to
make way for the new monster. A card with a level 7 or higher requires 2
tributes for the summon and this is called a tribute summon which counts as the
normal summon. The maximum amount of monster cards that can out on the field at
once are 5. Trap cards can be placed on the back row of your field and must have
your turn to end before activating it. Spell cards can be either set onto the
field or used from the hand. Types of special summons mainly include the extra
deck, but rituals are from the hand. By having both the ritual monster and spell
in your hand, only then can it be activated. Extra deck cards include various
synchro, fusion or xyz cards that have special requirements to be used. It
begins with each player having 4000 life points which can be gradually taken
away by card effects or monster attacks. Each player starts with 5 cards and
every time you begin your turn, you draw a card. The order is draw phase,
standby phase, main phase 1, battle phase, main phase 2 and then end phase.
Then the first whose life points hit 0 loses the game however on a circumstance
like running out of cards also forces you to automatically lose.
dis is cool
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